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Now you can create your own game levels on your Mac by using advanced game techniques, import your own custom images and use in your game!

You can edit your level on your Mac and then continue to work on your level with your iphone and ipad.

Use advanced physics to create cool and innovative levels with your own personal touch!

When ready, you can share your level with friends and family, with just one click, on social media, mail or skype.

Enter the world of Jumpy and edit the best level you can imagine and then share it with the world!

If you get any problems during the installation please refer to "JumpyEdit Support" link to the right

Make use of keyboard commands to speed up your level editing, and enter advanced commands to use advanced the features.

Advanced features includes:

Full physics engine, swipe controls

X/Y lock, Object locking, Grouping, Z-order, object cloning, scaling & rotation, polygon editing

30 textures, 100+ graphics, 50+ sound effects

Visual background/foreground effects
thunder/lightning, snow, rain, background parallaxx scroll

Advanced polygons
Support complex concave and convex shapes

Visual game object effects
Smoke/Fire, Overlay images, Projectiles, Fade toggle, repeat with flip

Physics joints
pivot, weld, rope, piston, friction, wheel, distance joints

Generated graphics
Text, Sun, Generated clouds, Gradients, Stars, Waves, Static waves
Polygon shapes, Textured polygons with gradient shading

Shadows
Cast or/and receive

Powerups
size, invisibility

Shape based collison
rectangle, circle, polygon

Advanced region zoom

Camera panning at object collision and button/switch activation

Button/Switches
moves/rotates objects when activated

Materials for objects
plastic, metal, wood, paper, rubber, concrete, ice etc.

Portal functionality

Advanced collision overrides

Advanced movement for objects
copy, waypoints, curves, sinus, splines, 3d sinus, hunt

Advanced sound functionality
Distance, bounce sounds, collision sound

Special functionality
set gravity, density, bounce on individual objects
Hide object timer
Object crush enemy or player
Copy movement to object